Monday, December 12, 2011

OpenGL and shadows

simple and not? let's see, initial details ( Wikipedia is reasonably good already) Shadow_volume and Shadow_mapping but still need more details ? No problems , for iOS (and Android) , see dEngine and shadows   ,  Android and shadow and at the home site of  PowerVR

Not yet satisfied? Than have a look here Variance Shadow Mapping

did I miss something?

Please dont say that it doesnt work - proven to work...

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